Movespeed done but there are some differences in my code, is that okay?


btw i use serializefield so i can custom movespeed inside unity

You posted this question months ago so you probably figured this out yourself already. It works though, as you probably have noticed. I did it like that too at first and there’s no difference in adding

* moveSpeed

in the bottom statement compared to where Rick put it.

My guess is that he didn’t do it like that because it becomes a messier statement in the end. In this case, and as far as I’ve come in the course, I don’t believe it matters much though as it yields the same result.

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