I have MoveBarrelTowards
and MoveTurretTowards
functions. Ben Has just a MoveBarrelTowards
with
Turret->Rotate(DeltaRotator.Yaw)
at the end of the definition. Did I miss something? Should I change it? I am on:
Refactoring our Aiming Component
Section 4, Lecture 168
I noticed it as Ben was adding pointer protection to
MoveBarrelTowards
.
Since it is working I am leaving it, unless there is a reason I just don’t understand.
Thanks.