Hello, I am also running into this error, and I can see from past posts that this is due to not picking a target first. However, the video shows that you can continue to progress even with the error, but in my game, I cannot move my character to test functionality, the game just simply does not let me play when i click the play button. I don’t know if its due to the later version of Unity that is being used (I am using 2019.4.5f1).
I believe I have followed the course correctly and have also tried adding in the code from the repository. Here is the code for my Fighter.cs script. I am new to coding and would like to not stray too far from the examples in the course.
Any suggestions for moving forward?
Thanks!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPG.Movement;
namespace RPG.Combat
{
public class Fighter : MonoBehaviour
{
[SerializeField] float weaponRange = 2f;
Transform target;
private void Update()
{
bool isInRange = Vector3.Distance(transform.position, target.position) < weaponRange;
if (target != null && !isInRange)
{
GetComponent<Mover>().MoveTo(target.position);
}
else
{
GetComponent<Mover>().Stop();
}
}
public void Attack(CombatTarget combatTarget)
{
target = combatTarget.transform;
}
}
}