Movable Mesh Stops Moving After Rest

I am currently creating a marble game in Unreal Engine 5. I have created a movable plain and am able to move it using keyboard inputs. I added in a place actor shape (Sphere) and enabled physics. The ball drops no problem and can be hit around when I move the plain but once the ball comes to a rest it will not move and no other object is able to interact with it? If I try to move the ball again using the plain the ball stays in place and the plain phases through the ball. PLEASE HELP

Must create blue print for sphere. Add (Event Tick) - (Wake Rigid Body). Thank you Zombieman4

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