On Assets
I’m still on the fence with packaged assets… Very few of them are as plug-and-play as I’d like (oh that reminds me, add a pause button to latest game… the best asset I’ve found yet!) but aside from the real winners, I find I spend a lot of time dealing with old code, half broken code, 1001 flavors of documentation, etc… I know, I know… welcome to the real-world, right? Still, while I must admit the hours saved probably outweigh the hours I’d have otherwise spent doing it all myself, they can be rather frustrating hours, nevertheless.
(i.e. it’s about time for me to tackle some of my imported assets… the colliders aren’t behaving as I’d expect, but I’ve been ignoring that over more pressing mechanics that need to be addressed.)
On motivation
The things that help motivate me the most are: 1) being excited about what I’ve accomplished recently and: 2) being excited about what I might be able to do next.
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I derive this motivation (being excited about what I’ve accomplished recently), and strive to ensure a steady supply of it, by never letting more than a day or two go by without spending some time working on a project. If three or more days go by, I begin to feel detached from the project, my direction, and my achievements as well as goals. Fortunately, there’s also number two…
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While I have to admit there are many times where I find myself a bit lost or directionless, it’s probably more often that I have more ideas than I can keep in my head. Comments! Ain’t no better way to remember that idea for that thing you wanted to do in that game than… put-in a TODO remark.
Other ideas…
I suppose it would be nice to have a friend to co-create something with… Of course there will be issues over what should or should-not be done, but it seems having a partner to inspire and be inspired-by could be very productive.
I look forward to seeing what the pros have to say!