It seems getting rid of the for loop solved an issue with projectile but I have something new coming up. What the hell did I do?
My projectiles do not spawn at my fire component’s location they are spawned above player and the behaviour is not consistent in different areas of the level.
Which is stranged because as you can see in screenshot my spawn function does use the firecomponent’s get world transform and my fire component is well-placed in front of gun ( I have used sphere component in screenshot)
I have looked a bit about everywhere, but I have absolutely no clue what’s going on.
Where is the fire component located?
Sorry you fixed that in the next videos, it was the trigger volume acting up. (my trigger volume fills the whole)