Hi. New step of my refinery defense project. Rotten tomatoes strikers now have resources to manage
As explained in the game design document, I plan to use more than one resource. So, in addition to « Gold », I also code the morale
Each time a gendarme reaches the « refinery » (please be kind, it’s still obviously in the fog for now ), morale drops ; the strike fund is increasing every second (thanks to donations via the internet and social networks) and more strikers can join the fight ; morale increases each time a gendarme retreats ; and the game ends when we reach 1000 morale
The gameplay loop is quite basic but I liked to go a bit further than the course
Nice first week of work, I can’t wait to continue!