More Than Basic!

Ta da! Starting from a cube, this is more than a base mesh, and there is tweaking to be done, but it’s looking very good so far! I used a UV sphere for the eyes and simple vertex colouring for colour. And there is an unapplied subdivision surface modifier for more smoothness!


Wow, that’s great. It looks like it could be a real character right now. Can’t wait to see when it is done!

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