Does anybody else have the same issue?
Any workaorunds?
More Details
So when its the Enemies Turn, the first Unit does two moves.
When logging it is shown that during the first call of TryTakeEnemyAIAction() it seams the Busy state is set to slow…
Logging
Update - State: TakingTurn
UnityEngine.Debug:Log (object)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:36)
Update - State: TakingTurn
UnityEngine.Debug:Log (object)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:36)
TryTakeEnemyAIAction - State: TakingTurn
UnityEngine.Debug:Log (object)
EnemyAI:TryTakeEnemyAIAction (System.Action) (at Assets/Scripts/EnemyAI.cs:89)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:48)
Update - State: TakingTurn
UnityEngine.Debug:Log (object)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:36)
TryTakeEnemyAIAction - State: TakingTurn
UnityEngine.Debug:Log (object)
EnemyAI:TryTakeEnemyAIAction (System.Action) (at Assets/Scripts/EnemyAI.cs:89)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:48)
Update - State: Busy
UnityEngine.Debug:Log (object)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:36)
Update - State: Busy
UnityEngine.Debug:Log (object)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:36)