(I posted the same on Facebook, thought I’d share here - please ignore if you’ve seen this already:)
Here’s something I’m working on -
MØØNWATCH: a realtime 3D visualization of the moon’s phases as seen from earth.
It doesn’t change quickly - (neither does the actual moon;) but it’s accurate, and the phases change accordingly with the moon throughout the month.
Blender was a huge help in this - I had to learn how to literally square the circle, in order to UV map NASA’s rectangular diffuse and normal maps onto a sphere - but luckily Blender has a few nifty UV mapping options custom-made for that stuff.
WebGL done with Three.js, data courtesy of the Burningsoul Moon API.
Probably not %100 ready but realized enough to share.