Montage corrupts animation when turning too fast or strafing

I dont know if Sam later notices this or has this problem, but when strafing or otherwise turning really fast and shooting, the montage glitches out the character arms to be facing the wrong direction. This happens to the AI too, so IDK how he doesn’t notice this or it isnt happening to him.


^Normal 3rd person Fire Animation while standing still (from head cam perspective)


^Firing Animation while strafing always rotates character arms to the right

this problem is not come out form Montage. AI is rotated and back, I have the same problem and think guilty is Ainamtion_BP. I have not solved this problem

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