Modular scifi game ready environment

I usually like to work on multiple projects at once, so let’s start a new one :D. For this project I will explore using trim sheets to efficiently texture the environment.

A few modules so far:

The render on top is using Blender Bros trim sheets, but even if they are really cool I’ll be making my own for this project.

EDIT: this might end up as a part of stuff for Collab, but I’m not 100% sure yet :slight_smile:

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Looks a fine start.

It may help to explain ‘trim sheets’ here.

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tldr explanation is that it’s texture atlas designed to be used to texture a lot of objects. Longer explanation: