Modular Character

Anyone, know how to use blueprints to create a modular character? I’ve looked all over Youtube. most videos show how to swap out the entire character at runtime, but nothing that shows how to swap out a modular character at runtime. How to use UGM to swap out a modular skeletal mesh at runtime.
Sean

Without knowing how that’s implemented I would suggest you look at character creation or switching items like weapons as I can’t imagine that being too different.

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