Modelling Question

Not sure if this is the correct section.

But I have a question that seems to get a lot of different answers.

With a model made up of different components, should you try to model them as one single piece, with all the vertices connecting, or should you just disregard that
and model away, regardless of wheter all the different meshes are linked or not?

I seem to hear both things. My original and unofficial mentor advised me to go for the first, if not just to get myself use to that. But then you see plenty of videos - including on some courses here - where people are just adding more and more objects to make up what they want.

What is the (or your) preferred/advisable way of modelling?

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Difficult question, also personal preferences I think.

To me, it depends on the re-usage of the models and scenes. I tend to re-use stuff, so I pay attention to clean models, good naming conventions, scaling, modifiers, collections, etc.

For a beginner, I would say just use loose components, objects. For Blender, it really doesn’t matter if objects intersect. It makes your Blender life a bit easier. Learning all the ins and outs of Blender. Don’t be exact, go with the flow.
A lot of students say after finishing a challenge, I will come back and re-use. But the truth is, as progress through the course, you learn new, better, manageable process flows. Which makes all the previous projects less interesting.

But having a complex object, like a human body, is difficult to do in parts. Because everything needs to fit well. And this object will probably have an armature for posing. Also, making a bitmap texture goes better with an object in one piece. That said it will be hard to make a good UV map for the texture.

So a lot of pros and cons. Just have by using and learning Blender. Pay less attention to all the theoretical stuff. You will get there at a certain point.

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