For personal preference I decided to model my rocket in Blender and then imported the file as a FBX with the basic colours (Can’t import generated shaders; they’re required to be baked as a single texture to be applied in Unity); then it was simply a case of adding a Mesh Collider along with the Rigidbody so the game object didn’t just fall through the ground.
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it looks so nice
good job
That’s really great!