HI All,
I have recent reached Section 34: Export for Android on the “Master Mobile Game Development with Godot 4” Course. Whilst the mobile was plugged into the PC with USB debug mode allowed, the screen had locked itself and I preceded to unlock via a fingerprint. I did not think too much of this until the next course section, which show the large amount of data being printed out of the phone onto the PC console. I realised I did not know what information was being written and what information could be read whilst connected to PC + USB debug mode. I understand that information like Pin and Fingerprint is storage securely on the phone, however I had actively unlocked the phone multiple times up to that point and do not know what information that action would expose.
I am looking to understand if the unlock data is not readable when connected to PC + in USB Debug and if I have not inadvertently exposed either my pin or figure print data. Any sources to help this would be great as well.
I did try to look this up via Android’s security documentation but could not find a specific answer or lacked the knowledge to understand the technical answer.
Any help with this would be greatly appreciate. I have learnt a lot from the course already and want to continue without concerns that I am exposing such critical/ sensitive data.
Thank you,
WT