This was an interesting section for this course. There seem to be many Unity in-built methods to take advantage of here - like Invoke, enabled etc.
One thing I figured out was that the ball being launched (as in the LaucnhDelay) would need to be tweaked for what device you’re using and for the level of tension, otherwise the ball actually keeps swinging around the pivot point. A lot of things to customise as needed. Still awesome to see it working though!