Did a little hard surface doodle. Mostly did this as I just learnt (from Dekogo weapon course on ArtStation) that instead of having a cylinder you can basically have a ‘dynamic cylinder’ using screw modifier :D. Plus I wanted to do a bit different things than I usually do, so also used a few latices, radial arrays etc. to have more interesting shape. Texturing done with Sanctus Library.
Wires:
The wires are for ‘high poly’ (that I quickly applied modifiers to have it). The interesting thing about this workflow is that basically I can easily have both high and low poly out of it. And it’s quite none-destructive - when I hide all the modifiers (lattice, screw, a few booleans, bevel, weld, weighted normals) this is the thing: