Hey there,
I have 2 small questions for the lecture Procedural Brick - Brick Grain. In the lecture we added in noise for the brick surface details in form of chips and grain on the bricks. To bring them in we added a math > add node for the grain and a math > subtract node for the brick chips with our brick wall map as input.
The result looks like this:
I would have expected we would be working with a mask (either the brick or mortar mask) to bring in the brick details, because as I understand it the brick grain and chips noise would otherwise also affect the mortar parts, right? I mean maybe this is what we want and it doesnt necessarily look bad because of that. I was just wondering because when I increase and decrease the grain amount of my bricks with the controls we added in the lecture, I also bring forth and back the mortar a little bit.
Secondly, to randomize the grain noise applied to each brick we used a whitenoise texture, then separated its colors and selected the green channel.
This is what we have:
As far as I understand it each channel of the value output of a whitenoise should be the same since its a black and white value. I think we should have used the color output instead, but maybe my conception of the values are wrong so I wanted to ask about that as well.
EDIT: As for the second question I was right, we really should have connected the color pin of the white noise. Stephen clears that up at the very first seconds of the next lecture
Thanks for your help!