Update: I am still struggling with the issue but after a few days of testing around and rewatching videos, I thought I would update this ask and give it better readability and form.
So I have the PersistentObjects prefab functioning as it only spawns the prefab once and between scenes, it stays, not deleted. When I transition to scene 2, it functions normally, I get the fade script, I get the save and load script. And then I fade into scene 2. When I go back to scene 1, it’ll fade out, save and then error.
Error: MissingReferenceExcpetion: The object of type ‘SavingWrapper’ has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
When I deleted the saving wrapper segment of the code and had it with just the fader script, it also gave the same error with the exception of it being ‘Fader’ instead. Both the SavingWrapper and the Fader are attached to the PersistentObjects prefab and from what I understand, it functions properly. But I do not understand what is causing it to lose the reference between scenes.
I tried removing the saving function from the portal script and just leaving the load function with the reference to the SavingWrapper after the load scene and that actually worked but I still had the same error for ‘Fader’ meaning there was no fade in.
I am currently in Unity 2020.3.0f1 but when I checked the documentation for the versions, I didn’t see any changes between DontDestroyOnLoad();
I hope this better explains my problem.