For anyone else that might run into this, I’m running Godot 4.2.2-stable and the PathFollow2D node doesn’t seem to have a set_progress_ratio function anymore. I just set pathfollow.progress_ratio = 1 instead. Seems to behave now.
For anyone else that might run into this, I’m running Godot 4.2.2-stable and the PathFollow2D node doesn’t seem to have a set_progress_ratio function anymore. I just set pathfollow.progress_ratio = 1 instead. Seems to behave now.