I’m not sure if this gets addressed in later lectures but as it stands, whenever I try to play the Fireball’s onHit sound, it gives no error message and doesn’t actually sound like it plays (also happens in the lecture too). If I had to guess it would be because the fireball is being destroyed too early for the sound to actually have time to play but I could be wrong.
I guess in saying all this, my question is: What is happening to the Fireball’s onHit sound?
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That is exactly the correct guess!
We do address this in a later lecture, destroying the fireball model itself while waiting to destroy the gameobject so the sound effect can play.
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