Really enjoying the course so far, but surprised to find some really important mechanics missing, which were in the demo video.
In the course prototype announce video, a “crucial game mechanic” around calculating a hit percentage in the shoot action is discussed (see the link it’s discussed at 13:05) https://youtu.be/ezlkGhFBrmg?t=784
I’d like to add this but I can’t see it in the course videos or in the final code at Assets/Scripts/Actions/ShootAction.cs · main · GameDev.tv / Unity Turn-Based Strategy / Turn Based Strategy Course · GitLab
There’s also a another “crucial system”, cover mecanic in that video (https://youtu.be/ezlkGhFBrmg?t=609) that I also can’t see. Were these cut from the course?