Missing a video on how to setup UPhysicsHandleComponent?

The video either seems to be missing or is out of place somewhere, but first we set up the Input Binding video, followed by a video that breaks down pointers and references using the “&” and “*” symbols. After that video we have a quiz. Then we land here at this video which automatically start working on an already made PhysicsHandle declaration and if statement that you are turning into a method. There was no video going through the process of making that method, or am I missing something? I have figured it out being its very similar to the input binding method but its very confusing to be dropped into this video when we are looking at something that isnt in our code.

It could be the video got updated and went into the wrong place is all or it is being updated.
@sampattuzzi Any idea as to whats happening?

Was created in lecture 80 “Using FindComponentByClass”

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You are absolutely correct… not sure how I missed that. Thanks.

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