Missile Wizard - a Project Boost Remix

Anyone else see that lecture where Rick threw in a bunch of instances of the rocket and think, “that’s the game I want to make?”

Well, I did, so I did.

http://www.sharemygame.com/share/346ed12f-9d3a-478b-b050-69371e1d925a

I realised too late that the instruction line that says “the scene will reset after a few seconds” fell off the bottom of the canvas, and I was not willing to rebuild and re-upload the game!

I used the Random.Range from Terminal Hacker to make the missiles have uneven lift and rotate speeds, so they don’t all behave exactly the same.
I used Google-fu to implement things that haven’t been covered on the course yet!

I have lots of ideas to expand and polish the idea, and I was tempted to keep going with it, but I want to get back to the course before I lose too much momentum in my studying. I might come back to Missile Wizard later and develop it into an actual game…

Let me know what you think.


Credit where it’s due:
My “Wizard” is Kira: https://assetstore.unity.com/packages/3d/characters/humanoids/kira-stylized-character-100303
The animations are from this pack: https://assetstore.unity.com/packages/3d/animations/basic-motion-25834
I got the missile from here: https://assetstore.unity.com/packages/3d/props/weapons/mobile-missiles-pack-71890
One house: https://assetstore.unity.com/packages/3d/characters/old-house-68364
The other house: https://assetstore.unity.com/packages/3d/characters/village-houses-pack-63695

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