I’m a little bummed about this episode because I noticed the error while we were “chopping” up tank.h and tank.cpp and automatically added protection, then I started this episode and feel like I missed out on good practice! lol
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I also missed the opportunity… same idea… noticed a race condition going on actually quite a bit earlier… so in the widget, I changed the reference to the Tank, then polled the tank for the Aiming Component (with pointer protection in BP)…