Hi Wizen,
I hope you are well and that overall you are enjoying the course.
I think we have spoken before but just in case i am mistaken i just wanted to introduce myself here I’m the support leader for GameDev.tv but i am also one of the members of the review team so i review all content before it goes live to students.
I see Kaan has kindly responded to explain the differences in the system we used and what is available in Godot.
In addition i wanted to take a moment to thank you for your feedback as we do listen to all feedback we receive and take on board that feedback going forward.
In this case it was felt by the production team and also when i was reviewing the course that the parallax system built in to Godot 4 is a little more complex than was needed in a beginner course and an alternative method was provided that was a little easier to set up and to understand.
I am sure that you can appreciate that there is no one size fits all when making a course and that some students will be less advanced and need this level of teaching and others may have more experience in other languages and other engines so will look for the more advanced options.
For our more advance students we often like to encourage them to have a go with the knowledge they learn outside the course and what they also may find in the documentation like you yourself have done and i do encourage you to follow on and set up the parallax with the internal parallax system that Godot provides.
I would be very eager to see your results on it as when i first learnt the system in Godot 3 it took me a little while to get to grips with it and i’ve used unity and unreal previously.
If you are not completely satisfied with the content of the course please do drop us a message in the contact us link at the top of the page and we can see if we can refund the course but i think there is very good content here for all as an introduction to Godot and future content we have coming for Godot.
Kind Regards
Marc Carlyon
GameDev.tv Support Leader and Review team