Misfortune - Tower Game like Story Game

Misfortune
3D low Poly Tower Defense​

Screenshot 2024-02-08 192612

Introduction
This is my first real game and I’ve always used it to learn and improve my skills. I started with assets, but at some point I wanted more of my own in my game. So I learned Blender and created the models and textures all by myself.

Story
The story takes the player through a series of battles. As a starting point, the player knows that magic was once everywhere in the world. The races of elves, dwarves and orcs lived in harmony with each other. Various circumstances led to the collapse of magic and from then on it could only be used in crystals. As a result, the animals transformed and new, unknown enemies appeared. The player solves the riddle behind the collapse of magic and is drawn into a mysterious world.

Gameplay
The gameplay is divided into two phases. The player can set up outposts in two areas and the level of the outposts determines how many units the player can place in the area. After the start, the Enemy Spawn phase begins. The player’s units can be killed, but spawn again after each wave.

As soon as a wave has been defended, a text-based adventure begins in which some of the characters must find the source of the attackers and eliminate them. The player is offered up to three possible answers. Depending on the player’s decision, destroying the enemy camp takes 5-X rounds. If the enemy camp is not destroyed after 10 waves, the attackers are overrun and the game is lost.

Graphics
All graphics were created by myself. I am still creating the models of the players and enemy units. Until then, these are placeholders.

I have already revised the graphics several times. I am now satisfied with the results.

Media
Buildphase
upload_2024-1-30_23-41-1.png
Defense Phase
upload_2024-1-30_23-44-2.png

Attack Phase
upload_2024-1-30_23-43-8.png

Feedback
I would be very pleased to receive feedback. The game can also be played as an internal test via the Google Play console. If you would like to try this out, please send me a PM.

Thank you very much for reading :slight_smile:

3 Likes

i worked on my player Units. This is my mage before and after


image

and here comes the healer


image

2 Likes

This game is looking really good. You must have put a lot of work into it.

1 Like

Thank you very much :slight_smile:

Yes indeed. The game has been with me for almost three years now. As it happens, I’ve gone through a few learning curves in that time. For example, the graphics. At first I only had assets, then my own Blender 3D models, but with Grid Colour Texture Painting. Now I draw all the textures myself. I create the models, insert rigs and also do the animations myself.

The next step is the VFX. For this I have the Unity Shader Graph: Create Procedural Shaders & Dynamic FX course. After that I will create them myself :slight_smile:

1 Like

This is the second area of the first level. Each level should have two areas and a goal that the opposing creatures want to achieve. In the first level, this is a dwarf mine. The entrance, of course, has the gate to the outside. In the second area is the actual mine and then comes the gate to the town.


2 Likes

Privacy & Terms