I’m doing the character modeling course, and for some reason, the mirror modifier is doing some weird thing, where it works almost everywhere, but in just a few places it doesn’t. It’s especially around his nose, and when I join the body and head retopology, it looks even more messed up. Face orientation looks fine, I’ve applied scale and rotation, I can’t seem to find any issues, it’s just weird.
Before joining the meshes:
After joining the meshes:
In Edit mode after joining: