Mirror Modifier

Can someone explain to me how this space was created? I honestly don’t know what I did wrong or is it my alignment point.

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Oh I got it I must have moved the point somehow

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To get a better grip on this problem and a more Blender common sense approach it to use an EMPTY.

  • Use shift c to set the cursor in the center axis (0,0,0)
  • Add an EMPTY (object), which is now placed at (0,0,0)
  • In the mirror modifier the mirror object to this EMPTY
  • If somehow you change the origin point of an object (can happen) or move the object itself. All stays the same.
  • If you assign all the object parts to the EMPTY as children (Empty is the parent), then moving the empty, moves all the connected objects and the mirror will still work.
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