Mirror modifier after applied

Hello everyone! I am new to blender and I am currently working on a fun project. I used the mirror modifier and I didn’t notice the issue days after applying it when I was weight painting. I noticed that there are two shades of the mesh and its probably because of the mirror modifier. I have seen many talk about this but the thing is my modifier have already been applied days before so I cant control Z. Does anyone know what I can do to remove this?

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  • You can delete one half and add the mirror again.
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Oh sorry about that and thank you for your answer :slight_smile: Here is one sceenshot. I dont know if i can just delete and add a modifier at this point? By this stage different body parts that didnt have a mirror modifier have been joined together.

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Okay, check for obvious problems.

  • did you use merge (Clipping) in the mirror modifier
  • check normals (I see dark blue)
  • do you have a face in the center of the mirror? (you need NO solid object for the mirror) - remove face
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Select mesh, tab into edit mode, press A to select all, m->by distance. Then alt+z to tiggle x-ray mode. Make sure there aren’t any face inside the mesh. Another way to check this without going into x-ray is to select some of the outer faces and press H to hide. Once you’re done then you can alt+h to unhide all hidden faces.

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Thank you! I dont have access to the computer right now but i will check everything mentioned First thing in the morning and come back!

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Hello again! The line and weird shading disappeared now! Thank you so much for your help! :grin:

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