Minor note about delay implementation

Hi all! Really enjoying the course despite the fact that I don’t post much.

I ended up implementing something for Lecture 95 a bit differently in Blueprint. If you right-click on the New Rotation element of the SetActorRotation block and select “Split Struct Pin,” individual green connectors appear for each of the New Rotation X, Y, and Z parameters. After doing so you can directly connect the float output of the Timeline block to the New Rotation (Z) input on the SetActorRotation block. This way, you don’t seem to need the Make Rotator block, though I’m wondering if there would be any advantage to that. Please share your thoughts!

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