So, I thought of messing around a bit with the different types of renders so I could see the application behind the theory and share my discoveries for any of you who might be insterested. Here’s what I got:
Cycles
Eevee
Now I noticed the main difference is that the lighting is much more natural in cycles, but the render took much longer by comparison even at 50% resolution (reason for it being so pixelated). I guess the best idea is to test render in eevee and leave cycles just for final or particularly important renders that deserve the waits.