Metahuman doesnt live retarget [SOLVED]

ETA: I missed the step “Drag body onto mesh”. that fixed it

Hello, just started the UE5 adventure course. Currently trying to add in my metahuman. I added him in from quixel bridge at the highest setting, copied his blueprint, and added the 3rd person controller as the new parent class. When trying to sync animations, I go to the “UseLiveReTargetMode” bool, and check the box.

When doing so nothing happens. Is there something I could have missed, or another setting I should check? And also of note, there was no secondary “root” object in the components tab, could that still be overriding it somewhere?

Super late, but I’m glad you found a solution. (Also posting this so I can mark as solution and close this)

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