I did manual retopology, but my mesh is unwrapping very oddly. My arm should be a semi-simple cylinder, and yet when I unwrap there are areas with a lot of stretching (green). I’m not overly concerned with the spots that are at least still vaguely square-like and distinct, but you can see a few areas where the shape gets really weird, or vertices will overlap other parts of the mesh. I’ve managed to tweak it (both on the mesh and in the UV) to improve the issue slightly, but there are some weird areas that are still green, or even yellow, and clearly elongated. Is there an easier way to fix or avoid this?
Edit just to express my frustration and explain why I’m thoroughly confused. I’ve finished marking seams and unwrapping the entire thing. The “complicated” bits, like the face, the ear, the manboobs and belly fat have unwrapped perfectly. The simple bits (the arms, legs - which especially confuse me as my legs are probably as close to a perfect cylinder as you’d get in a fleshy character model) have really weird distortions, and overlapping parts…