Mesh filter does not match colliders

Hi, I made two scenes, by copying boxes. Just now, I found out that my boxes are squeezed, which is not the effect I want.

Scene “Under”:

Everything works fine in scene “Over”:

I figured out that this is not the problem with my camera in scene view, because other elements works fine (rocket, landing pads, and even one obstacle in the scene). Where should I look for the solution?

Check the transform (especially scale) of the Obstacles parent object, as well as the individual obstacles. Perhaps show screenshots of those inspectors

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Hi paniczeciak,

Welcome to our community! :slight_smile:

The problem is very likely caused by the parent. If the scale of the parent is not (1, 1, 1), the children could get distorted, and their colliders could be distorted as well. For this reason, it is advisable to set the parent scale to (1, 1, 1) and scale the children only, never a parent.


See also:

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