Hello,
I’m having an issue with melee weapon I created for my player. What is the correct physics settings and components to get the weapon - in my case a sword - to not interfere with player’s animation? Something is causing this strange ducking behavior when the sword with a convex mesh collider hits my characters capsule collider. I don’t know how to fix this. I tired doing stuff with the physics layers, like having the sword on a separate layer than the player on a separate layer and unchecking their interaction on the collision matrix. I added a kinematic Rigidbody, tried just a standard collider, but I don’t know what it is.
Any ideas?