I love love love how modular this is. I took this course to further my game dev knowledge so this section has been a blast to work through. I enjoyed my time with the Fluffy Bunny but this is what I’m most proud of.
Can’t wait to learn UV texturing (Which I cheated and saw was further down this section)
The last picture above shows the various building blocks used.
- Wall piece
- Doorway w/ door
- Doorway w/o door
- L Corner
- T Corner
- X Corner
- Wall end piece (for walls that end with nothing connected to them)
The fact that the entire indoor scene was made with just 6 models used cleverly was very cool and an insight into how games are made.
I took some extra time to make sure the pieces themselves are as low poly as possible and there are no faces between and below the pieces. This entire scene is only 3.6k polygons. I learnt a lot struggling with the requirements I gave myself.