Medieval Cellar - finally underground

Used vertex groups and displace modifier to make the outer parts of the stage craggy like an underground area. The decimate modifier was because I realized I went a bit far with the subdivides (I applied it after the screenshot was taken)

EDIT: Used a Voronoi texture for the displace modifier and if I am not mistaken, I used a noise texture for the normal map on the underground crags

underground-modifiers


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