I wanted to add a bit of a textured feel to the stone so I subdivide a coup[le times and extruded/intruded random pieces. The mesh is a bit messy in some places, but hey this isn’t a game model so that doesn’t quite matter at the moment. The important thing is that my fire (kind of) looks like fire now instead of cones
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Originally tried to illuminate the sky dome with lights to create a sunset gradient, but that wasn’t working well. So instead I tried making a gradient with emissive by hand. Probably could have divided more at the top, but it fits the current style better like this I think.
I wanted to get a nice depth of field for the final render but I was having trouble setting the distance. Either everything would blur or just the VERY far back trees. Had to scrap it unfortunately.
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Very effective scene. I like the green overgrowing the pyramid.
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I love it!!!
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