Mayan Piramid with top details and volume

I’ve been testing the subdivision and extrude functions (and my system memory I guess xD) to add details and volume, trying to add some sense of ruins.

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do you use a bumpmap or displacementmap for the texture? :slight_smile:
cool

@Juliette_Reek it’s not a texture, I believe (and correct me if I’m wrong @Tanasten) he’s using the “Subdivision Surface” modifier, and then extruding different sections so it looks like bricks popping out? Very creative @Tanasten! It’d look uber awesome if you added a texture over it :smiley:

yes it be uber awesome

Hello!

Thanks for the interest.

It was made like Zii commented, using Subdivision and extrude function. It’s not very optimal (a bit more than 10.000 polys :joy:) so it’s not recommended for a game, but it looked promising to me for high poly models.

I will try to add the texture whenever I learn how :joy:

Thanks!

ok Thanks!

this is awesome!

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