May the force be my theme

So that’s that, I love Sci fi, but I am the kind of person that prefers narrative and sword and sorcery or Dark aesthetics than shooting spaceships, so what else could I go for when departing from a spaceship scenario than a dark fantasy game in space?

Probably 0 narrative (as it would bifurcate from the focus of the project) but I would like to go for…

A 360º, SUPER SPEEDY… TIE-FIGHTER CHASE!

Core Game Features

  • Movement on Rails
  • Shooting
  • Wave spawns
  • Score
  • Expendability (TIE-Fighters die a lot, so that matches the replayability aesthetics)

“Signature” Game Features

  • 360º navigation
  • Aproaching huge static landmarks (Inlcude a Star Destroyer or the Death star, and have rails come real close)

Signature Stretch Goals

  • Unit counter (Finite Xwings and Tie-Fighters, and enable friendly fire among TIE-Fighters)
  • Multiple Rails --> Allow players to change Rails mid-action to chose next direction.
  • Targetable, Shields-Repairer Droid --> Activate a Droid that repairs shields on Cooldown and can get hit instead of you.
  • 1st person camera inside the TIE-FIGTHER, maybe even a crosshair allign minigame for shooting

4 Likes

I almost went with this theme as well. I would like to see how your turns out

1 Like

I’m all for Star Wars, and very excited to see where this goes.

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