I am having trouble with my game. When ever I maximize the game screen, my player does not behave the way its supposed to. I have changed no other setting, so i do not understand how this should affect the behaviour.
Is it because i am on a less than ideal computer?
NOTE: I asked about this on facebook yesterday and someone suggested i try using FixedUpdate() instead of Update(); as you can see this didn’t help, if anything it made the movement slower.
NOTE: Sorry my recording split into to two clips i have uploaded them in order.
After watching your replays you probably have some performance issues, but that I cannot tell until you do this: Try setting the resolution to something other than free aspect and see how it behaves.
This happens because when you enable free aspect, the bigger the screen, the bigger the resolution, so more pixels are being rendered, your computer will work harder. Try setting the resolution to something your computer is comfortable with.
If you are still having issues with the rocket’s speed, it probably has something to do with the code, Are you multiplying your values to Time.deltaTime to make everything frame independant?
so for me to use maximize on play i need to use 16:9 resolution. if i build my game with that size is that going to effect it when the game is built and shared
You can set several options for your aspect ratio (and other cool things like graphics) when you build your game:
You can find those options in: Edit - Project Settings - Player