Material with reflections only reflect what is in field of view

Hello there,
I was just playing around with the materials and noticed a weird behavior:

When applying some reflective materials only things which are in the field of view are reflected. (See attached images)

This probably comes from the way the engine renders the scenery. Things which are not in the field of view are just ignored. But this should not be the case for reflections…

Does anybody know how to solve that issue?

Best regards
Florian

I’ve also noticed this and was going to post about it… Would love to know what’s causing it.

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