Mastering Game Feel in Unity Course

Hi, i just wanted to know, before purchasing the “Masterng Game Feel in Unity Course” was good knowledge when working in 3D as well, as it seems as though it is more catered towards 2d lighting and stuff, but is the information still useful if i only intend to work in 3D?

Hi Pizza_Bruh,

Although the course is set in 2D a lot of the information in there contains game mechanics using triggers and programming patterns that also relate to using 3D.
An example would be oscillating lights which is just a matter of changing the direction or adding a second dimension so that you get side to side and up and down motion at the same time creating a 3D disco effect.
If you havent done a lot of work in lighting and sound in 3D yet then this would be a good toolset to add to your belt.

Hope this helps

I have completed this course, It does go into global volumes for post processing, and stuff like Impulse so that translates. To me, the real shine in the course was the real world use of design patterns like observer pattern. It was very helpful for me to understand how to get my code from prototype quality to production quality. i have finished a handful of courses since and this is still my favorite.

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