Play Hellapagos, but everyone gets a Werewolves card. After everyone takes an action, the moderator tells everyone to go to sleep. Then just like Werewolves, you play the night round, and may accuse in the morning, while playing the “day” of Hellapagos. The townsfolk win if they eliminate all the wolves and escape from the island, and the werewolves win if they kill all the townsfolk and escape.