Mars Rocket Spelunker lever explorations

I went through the normal suggested changes and some I had intended to utilize later on more than I have. Continuing on I realized there was definitely some more I want to do with the lighting but currently lack how to use effectively. One of my favorite explorations was playing around with the camera and actually placing in the scene, following the rocket as it moved through the obstacle. That would change it more to a 3D world to ultiize effectively but definitely make me more aware of how easy and different it would be to use camera manipulation to add a different feel to the scene. I also found that removing collision on some objects would make a lovely visual obstacle level where only some of the visual obstacles are really there. Overall, a very good exercise. Really easy to test out those changes while in play mode too. No need to undo them! :smiley:

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