Here is my take on Glich Garden from the 2D C# course that I have named “March of the Mechanized Menace”.
In this game you will use a force of Cats to defend a yarn factory against waves of mean robots.
First off I have once again managed to overcomplicate things for myself.
Second I feel I’m starting to feel like I’ve gotten a hang on C# and Unity now as in most if not all of the lessons in this course section I just listened to what was going to be introduced and did it from my own mind first, and then went back and watched how Rick would’ve done the same thing.
Now with that out of the way…
Do I think this is a good game? No
Am I satisfied with it as a creative thing I tinkered with and put effort into? Yes.
A big part of the not a good game issue I blame on the fact that I personally don’t think these kind of games are fun on a base level so I never felt any motivation to dive in deeper and make it fun.
But now this project is over and it’s on to the next one.
Here are some neat things I did this time:
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A Character Randomizer that picks a random set of body parts & colors to each character as well as picking if it’s male or female (difference in what eyes & sound clips the character gets)
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Original Art, VFX & Music, SFX
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Gridspace Highlighting
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“Skeletal” animation
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Maximized the use of a single Character Prefab
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A Healthbar prefab that can be used by any prefab that has a Health script
Known issues:
The player units were drawn in a smaller resolution than other art assets, but I realized that way to late in to convince myself that it was worth the hastle to redraw all spritesheets that make up the characters.
The font used in the game has a tendecy to skip characters like ’ & -.
The Volume control only effects the music not sfx.
At a point in every level you earn so much resources that you can fill up the whole grid.
Healthbars can fail to visibly empty themselves