Marble run

Subdivided a plane (simple), made a marble valley and subdivide modifier (Catmul-Clark). Animated the camera to follow the marbles.

I found I had several issues with marbles clipping and falling through. I solved with several steps:

  1. increase “Steps per second” and “Solver iterations” under “Rigid Body World” on the scene properties (not sure if necessary, but that was what was suggested when I searched Google)
  2. add a triangulate modifier (I think I had non-planar quads that was confusing the physics engine, as soon as I added this the marbles stopped falling through)
  3. on the physics rigid body collisions section set “Source” to “Final” (it was using the non-subdivided version before and clipping through the model)

Added some PB materials, kicked off a render and went to the pub :wink:

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