Maps - diffuse, bump, normal, reflection and displacement

Hi friends,
I tried to make a variation of how to use maps in texture. This is not a professional study, just make some combination. Bump and Normal map (they are same) are not just a black and white in Photoshop, but created with Displace modifier, smooth modifier a subsurf…

Do you see a difference? :slight_smile:


Oh, I can see it right now. In Displacement map you can see how to change geometry in door profile.

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